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Time: 2008-11-21, 08:43pm
Direct X 9 Woes
Subject: Direct X 9 Woes  ·  Posted: 2003-12-19, 02:56am
Rank: ? (261)
Member #: 5295
Bought a new Geforce TI Video Card? How about one of those ATI Radon 8000 Series? They can't use Direct X 9. No patches that I have heard of. Nvidia Has been using Open GL for so long, but with all these games now using shaders in their rendered graphics, Open GL does not and cannot support Shaders. Why care? Many of the newest games, that use These new cool graphics need shaders to make them half way nice to look at. The hardware for many video cards people bought maybe months ago, cannot use direct X 9. The ATI Radon 9600 and 9800 (if you have $500 or know about that cool computer deal on Dell) support Direct X 9. There are other video cards that do use DX9 but I am not sure what they are.

Some people get the Elevator while others get the shaft.
 
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Subject: Re: Direct X 9 Woes  ·  Posted: 2004-04-26, 10:06am
Rank: ? (37)
Member #: 15158
 LT_Fox_Fire
Nvidia Has been using Open GL for so long, but with all these games now using shaders in their rendered graphics, Open GL does not and cannot support Shaders.

I absolutely can't believe that you would say that. I would assume that you have never typed a line of OpenGL code to hear a statement like that from you. Go here: OpenGL Shading Language. If OpenGL has its own Shading Language, how can you say that it 'does not and cannot support Shaders'. Please don't make ignorant comments like that. As far as your drivers, I find it pretty sad that ATI Radeon 8000's can't support DX 9 but Voodoo 3000's do.

 
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Subject: Re: Direct X 9 Woes  ·  Posted: 2004-10-26, 02:21am
Rank: Unregistered

 
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Subject: Re: Direct X 9 Woes  ·  Posted: 2005-01-09, 07:51am
Rank: Unregistered
@LT_Fox_Fire



Hello, anybody home... just as information... OpenGL has support for shaders since 1.5 version. And current version is 2.0 with its own Shading language. That means that every graphic card that is GL 2.0 compatible has shaders. And unlike DX 9.0 when you say GL 2.0 compatible there is no exception -> ALL effects and "stuff" has to work according to specification to be GL 2.0 certified. That means STANDARD, and secure development for future, since all GL versions are backward compatible. If you wrote code in GL 1.4 it will work the same in 2.0. And for DX, well, ask microsoft and read MSDN to see how each version look different...

I am really sorry that some people write stuff, without checking it first... like simple google query


 
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Subject: Re: Direct X 9 Woes  ·  Posted: 2005-01-15, 10:42am
Rank: ? (261)
Member #: 5295
Wow! You mean I was wrong? I made a mistake!? Thank God that means I'm still a human! Yes. Hey guys, how about coming down from Mount Olympus and join the rest of us mortals ok?

Some people get the Elevator while others get the shaft.
 
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Subject: Re: Direct X 9 Woes  ·  Posted: 2005-03-15, 02:43am
Rank: Unregistered
LT_Fox_Fire, ur a goddamn retard
 
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Subject: Re: Direct X 9 Woes  ·  Posted: 2005-05-31, 06:05am
Rank: Unregistered
sdfdf
 
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